![]() ![]() There is also plenty to do beyond unlocking the 90 levels in the Groundhog Day and When Pigs Fly sections. The more you play, the more attuned you become to the level design, and the more you grasp the nuances of the different items. Having mentioned my mini-tantrums when stuck, I did always come back to Bad Piggies, and not just because I was reviewing it. Rovio has the option of dishing out free mechanics as you progress through the game - something I suspect may be needed as players discover that Bad Piggies is tougher than its predecessors, so they don't feel pressured to pay. It's a different model to the original Mighty Eagle, where you paid a one-time fee of 69p to get the feature permanently, but had to wait a set interval after using it before it was available again. You can earn three mechanics by Liking the Bad Piggies Facebook page from within the game, but thereafter you pay for them: £1.49 for 10, £3.99 for 35 or £6.99 for 65. Just as the Angry Birds games had their Mighty Eagle power-up to flatten levels you were stuck on, so Bad Piggies has a Hire A Mechanic button, which summons a spanner-wielding pig to build you the correct vehicle for your current level. You can summon a mechanic to do the hard work for you in Bad Piggies Bad Piggies felt harder going: I switched off the iPad in a temper a few times when stuck. I found it difficult, anyway, despite a.) reviewing mobile games for a living, and b.) having blasted through the previous Angry Birds games fairly smoothly. But it runs a very real risk of frustrating more casual players, which may or may not be in Rovio's gameplan as it cracks onto the task of generating its second billion downloads. This, of course, is precisely why non-gamey gamers loved Angry Birds, and downloaded it in their hundreds of millions.īad Piggies requires more skill, so should please more-hardcore gamers. ![]() Sling enough birds, and you'd muddle through, sometimes with two or three star level-ratings. One of the criticisms of the Angry Birds games from, well, gamier gamers, has been the fact that success often felt more down to luck than skill. Noticeably harder than its predecessors, and sometimes frustratingly so. Something else that's familiar from the Angry Birds games: the sight of green pigs rolling around splinters looking hapless. On-screen buttons trigger the different propulsion tools as you go. Then hit a play button, and try to guide them through the level. You're provided with wooden boxes and a selection of items at the start of each level, which you drag into place on a grid of squares to build your pig's vehicle. You propel them by building things: cars with wheels, fans, bellows, springs, umbrellas and shaken-up fizzy bottles, among other attachments, in the Groundhog Day section and flying vehicles with balloons and some of the above items in the When Pigs Fly section. ![]() Instead, each level involves propelling a pig from its starting point to a finishing line, collecting stars along the way. What's different, obviously, is that there isn't a bird or slingshot in sight. ![]() The game keeps some familiar things from the previous titles, with a strong physics element to its puzzles, and a scoring system that involves getting one, two or three stars for each level depending on your skill. There is already, inevitably, a tie-in collection of plush toys, hoodies, smartphone covers and pillows too. Bad Piggies is launching on iOS, Android and Mac tomorrow (27 September), with Windows Phone and PC versions to follow. ![]()
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